Replies to archived posts are not allowed.
From: RdJvxdHfxk
Remote Name: 188.143.232.12
Date: 08/10/2012
Time: 02:57:55 AM
Unbeleivable!! One of the coolest thgnis in Unity I've ever seen. I'm not a game developer, I'm an Instructional Designer, but very much getting into Unity for use in serious games and immersive learning simulations. Being a contractor for US DoD, my current main customer is the US Air Force Civil Engineer community and creating training products for them. I have to learn more about this voxelform and the parameters, but was always wondering how we could create a training simulation for the troops that drive heavy equipment, escavators, bulldozers, etc. and if you have a buildup function similar to the tunneling and it's fully scriptable you've have definitely answered this problem quite nicely. The more I learn about Unity the more I like it, and now that it's certified for use by the US Army and Air Force, it's going to be one of the primary development tools for creating serious games and training simulations for sure. You did an awesome job, I may be using this code/capability when I create a series of training simulations with interactive, intelligent characters to research peoples interaction with them and their impacts on learning & retention for my Doctoral Dissertation. A lot of work is in store for me with this proposed research, but with awesome developers/coders like yourself adding these thgnis into Unity and sharing it with the community, it will make it so much easier to complete my project and make it look good and very playable. Thanks!!